![]() PVP MULTIPLAYER & SKIRMISH MODECustomize a Lance of 'Mechs and MechWarriors to go head-to-head with your friends, compete against opponents online, or jump into single-player skirmish mode to test your strategies against the AI. ![]() CUSTOMIZE YOUR 'MECHSUse your MechLab to maintain and upgrade your units, replacing damaged weapon systems with battlefield salvage taken from fallen foes. TAKE PART IN A DESPERATE CIVIL WARImmerse yourself in the story of a violently deposed ruler, waging a brutal war to take back her throne with the support of your ragtag mercenary company. As a Mercenary, travel a wide stretch of space, taking missions and managing your reputation with a variety of noble houses and local factions. MANAGE YOUR MERCENARY COMPANYRecruit, customize, and develop unique MechWarriors. Use terrain, positioning, weapon selection and special abilities to outmaneuver and outplay your opponents. Upgrade your starfaring base of operations, negotiate mercenary contracts with feudal lords, repair and maintain your stable of aging BattleMechs, and execute devastating combat tactics to defeat your enemies on the battlefield.ĬOMMAND A SQUAD OF 'MECHS IN TURN-BASED COMBATDeploy over 30 BattleMechs in a wide variety of combinations. Take command of your own mercenary outfit of 'Mechs and the MechWarriors that pilot them, struggling to stay afloat as you find yourself drawn into a brutal interstellar civil war. The year is 3025 and the galaxy is trapped in a cycle of perpetual war, fought by noble houses with enormous, mechanized combat vehicles called BattleMechs. Check out the full interview below.From original BATTLETECH/MechWarrior creator Jordan Weisman and the developers of the award-winning Shadowrun Returns series comes the next-generation of turn-based tactical 'Mech combat. The new expansion is heading to Battletech in November. There's also going to be a new encounter type called Target Acquisition, with light and medium mechs having to take a trio of capture points. That'll mean alien spores in the atmosphere and new technical challenges in terms of a managing your mechs in the environment. There's also going to be a new biome for players to battle through, a tropical one to be exact. ![]() The new mechs are the Crab with its pincer-like limbs, an ominous-sounding behemoth called the Cyclops, and the returning fan-favourite Hatchetman, which will use its axe to mark the first time we're seeing melee combat in the video game half of the series. As part of the expansion, players will have to get to grips with three new mechs. It's a different approach to storytelling compared to the base game, with the variable length of each campaign making for what sounds like a more unpredictable experience. "And those are between two and five missions long, and you never know exactly how many missions there are going to be because of the choices you make within them." "Choice and reward, that's the big thing about Flashpoint's story," Gitelman told Gamereactor. Update 1.3, on the other hand, allows players to bypass the campaign and play the more mercenary career mode. We'll also get three mechs for players to master and a new biome. Flashpoint is the name of the expansion and it involves chained missions and a new approach to storytelling where choice plays a greater role. Players will be getting both free and paid additions to the game. At Gamescom last month, we caught up with Mitch Gitelman from Hairbrained Schemes, and in a small office hidden away behind the scenes at the Cologne-based event we found out more about the content coming to mech-powered strategy game BattleTech in November.
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